Encapsulates the datagram functionality.

New instances of dgram.Socket are created using createSocket. The new keyword is not to be used to create dgram.Socket instances.

v0.1.99

Hierarchy (View Summary)

Constructors

Properties

captureRejections: boolean

Value: boolean

Change the default captureRejections option on all new EventEmitter objects.

v13.4.0, v12.16.0

captureRejectionSymbol: typeof captureRejectionSymbol

Value: Symbol.for('nodejs.rejection')

See how to write a custom rejection handler.

v13.4.0, v12.16.0

defaultMaxListeners: number

By default, a maximum of 10 listeners can be registered for any single event. This limit can be changed for individual EventEmitter instances using the emitter.setMaxListeners(n) method. To change the default for allEventEmitter instances, the events.defaultMaxListeners property can be used. If this value is not a positive number, a RangeError is thrown.

Take caution when setting the events.defaultMaxListeners because the change affects all EventEmitter instances, including those created before the change is made. However, calling emitter.setMaxListeners(n) still has precedence over events.defaultMaxListeners.

This is not a hard limit. The EventEmitter instance will allow more listeners to be added but will output a trace warning to stderr indicating that a "possible EventEmitter memory leak" has been detected. For any single EventEmitter, the emitter.getMaxListeners() and emitter.setMaxListeners() methods can be used to temporarily avoid this warning:

import { EventEmitter } from 'node:events';
const emitter = new EventEmitter();
emitter.setMaxListeners(emitter.getMaxListeners() + 1);
emitter.once('event', () => {
// do stuff
emitter.setMaxListeners(Math.max(emitter.getMaxListeners() - 1, 0));
});

The --trace-warnings command-line flag can be used to display the stack trace for such warnings.

The emitted warning can be inspected with process.on('warning') and will have the additional emitter, type, and count properties, referring to the event emitter instance, the event's name and the number of attached listeners, respectively. Its name property is set to 'MaxListenersExceededWarning'.

v0.11.2

errorMonitor: typeof errorMonitor

This symbol shall be used to install a listener for only monitoring 'error' events. Listeners installed using this symbol are called before the regular 'error' listeners are called.

Installing a listener using this symbol does not change the behavior once an 'error' event is emitted. Therefore, the process will still crash if no regular 'error' listener is installed.

v13.6.0, v12.17.0

Methods

  • Calls socket.close() and returns a promise that fulfills when the socket has closed.

    Returns Promise<void>

    v20.5.0

  • Type Parameters

    • K

    Parameters

    Returns void

  • events.EventEmitter

    1. close
    2. connect
    3. error
    4. listening
    5. message

    Parameters

    • event: string
    • listener: (...args: any[]) => void

    Returns this

  • events.EventEmitter

    1. close
    2. connect
    3. error
    4. listening
    5. message

    Parameters

    • event: "close"
    • listener: () => void

    Returns this

  • events.EventEmitter

    1. close
    2. connect
    3. error
    4. listening
    5. message

    Parameters

    • event: "connect"
    • listener: () => void

    Returns this

  • events.EventEmitter

    1. close
    2. connect
    3. error
    4. listening
    5. message

    Parameters

    • event: "error"
    • listener: (err: Error) => void

    Returns this

  • events.EventEmitter

    1. close
    2. connect
    3. error
    4. listening
    5. message

    Parameters

    • event: "listening"
    • listener: () => void

    Returns this

  • events.EventEmitter

    1. close
    2. connect
    3. error
    4. listening
    5. message

    Parameters

    • event: "message"
    • listener: (msg: Buffer, rinfo: RemoteInfo) => void

    Returns this

  • Tells the kernel to join a multicast group at the given multicastAddress and multicastInterface using the IP_ADD_MEMBERSHIP socket option. If the multicastInterface argument is not specified, the operating system will choose one interface and will add membership to it. To add membership to every available interface, call addMembership multiple times, once per interface.

    When called on an unbound socket, this method will implicitly bind to a random port, listening on all interfaces.

    When sharing a UDP socket across multiple cluster workers, thesocket.addMembership() function must be called only once or anEADDRINUSE error will occur:

    import cluster from 'node:cluster';
    import dgram from 'node:dgram';

    if (cluster.isPrimary) {
    cluster.fork(); // Works ok.
    cluster.fork(); // Fails with EADDRINUSE.
    } else {
    const s = dgram.createSocket('udp4');
    s.bind(1234, () => {
    s.addMembership('224.0.0.114');
    });
    }

    Parameters

    • multicastAddress: string
    • OptionalmulticastInterface: string

    Returns void

    v0.6.9

  • Returns an object containing the address information for a socket. For UDP sockets, this object will contain address, family, and port properties.

    This method throws EBADF if called on an unbound socket.

    Returns AddressInfo

    v0.1.99

  • Tells the kernel to join a source-specific multicast channel at the given sourceAddress and groupAddress, using the multicastInterface with the IP_ADD_SOURCE_MEMBERSHIP socket option. If the multicastInterface argument is not specified, the operating system will choose one interface and will add membership to it. To add membership to every available interface, call socket.addSourceSpecificMembership() multiple times, once per interface.

    When called on an unbound socket, this method will implicitly bind to a random port, listening on all interfaces.

    Parameters

    • sourceAddress: string
    • groupAddress: string
    • OptionalmulticastInterface: string

    Returns void

    v13.1.0, v12.16.0

  • For UDP sockets, causes the dgram.Socket to listen for datagram messages on a named port and optional address. If port is not specified or is 0, the operating system will attempt to bind to a random port. If address is not specified, the operating system will attempt to listen on all addresses. Once binding is complete, a 'listening' event is emitted and the optional callback function is called.

    Specifying both a 'listening' event listener and passing a callback to the socket.bind() method is not harmful but not very useful.

    A bound datagram socket keeps the Node.js process running to receive datagram messages.

    If binding fails, an 'error' event is generated. In rare case (e.g. attempting to bind with a closed socket), an Error may be thrown.

    Example of a UDP server listening on port 41234:

    import dgram from 'node:dgram';

    const server = dgram.createSocket('udp4');

    server.on('error', (err) => {
    console.error(`server error:\n${err.stack}`);
    server.close();
    });

    server.on('message', (msg, rinfo) => {
    console.log(`server got: ${msg} from ${rinfo.address}:${rinfo.port}`);
    });

    server.on('listening', () => {
    const address = server.address();
    console.log(`server listening ${address.address}:${address.port}`);
    });

    server.bind(41234);
    // Prints: server listening 0.0.0.0:41234

    Parameters

    • Optionalport: number
    • Optionaladdress: string
    • Optionalcallback: () => void

      with no parameters. Called when binding is complete.

    Returns this

    v0.1.99

  • For UDP sockets, causes the dgram.Socket to listen for datagram messages on a named port and optional address. If port is not specified or is 0, the operating system will attempt to bind to a random port. If address is not specified, the operating system will attempt to listen on all addresses. Once binding is complete, a 'listening' event is emitted and the optional callback function is called.

    Specifying both a 'listening' event listener and passing a callback to the socket.bind() method is not harmful but not very useful.

    A bound datagram socket keeps the Node.js process running to receive datagram messages.

    If binding fails, an 'error' event is generated. In rare case (e.g. attempting to bind with a closed socket), an Error may be thrown.

    Example of a UDP server listening on port 41234:

    import dgram from 'node:dgram';

    const server = dgram.createSocket('udp4');

    server.on('error', (err) => {
    console.error(`server error:\n${err.stack}`);
    server.close();
    });

    server.on('message', (msg, rinfo) => {
    console.log(`server got: ${msg} from ${rinfo.address}:${rinfo.port}`);
    });

    server.on('listening', () => {
    const address = server.address();
    console.log(`server listening ${address.address}:${address.port}`);
    });

    server.bind(41234);
    // Prints: server listening 0.0.0.0:41234

    Parameters

    • Optionalport: number
    • Optionalcallback: () => void

      with no parameters. Called when binding is complete.

    Returns this

    v0.1.99

  • For UDP sockets, causes the dgram.Socket to listen for datagram messages on a named port and optional address. If port is not specified or is 0, the operating system will attempt to bind to a random port. If address is not specified, the operating system will attempt to listen on all addresses. Once binding is complete, a 'listening' event is emitted and the optional callback function is called.

    Specifying both a 'listening' event listener and passing a callback to the socket.bind() method is not harmful but not very useful.

    A bound datagram socket keeps the Node.js process running to receive datagram messages.

    If binding fails, an 'error' event is generated. In rare case (e.g. attempting to bind with a closed socket), an Error may be thrown.

    Example of a UDP server listening on port 41234:

    import dgram from 'node:dgram';

    const server = dgram.createSocket('udp4');

    server.on('error', (err) => {
    console.error(`server error:\n${err.stack}`);
    server.close();
    });

    server.on('message', (msg, rinfo) => {
    console.log(`server got: ${msg} from ${rinfo.address}:${rinfo.port}`);
    });

    server.on('listening', () => {
    const address = server.address();
    console.log(`server listening ${address.address}:${address.port}`);
    });

    server.bind(41234);
    // Prints: server listening 0.0.0.0:41234

    Parameters

    • Optionalcallback: () => void

      with no parameters. Called when binding is complete.

    Returns this

    v0.1.99

  • For UDP sockets, causes the dgram.Socket to listen for datagram messages on a named port and optional address. If port is not specified or is 0, the operating system will attempt to bind to a random port. If address is not specified, the operating system will attempt to listen on all addresses. Once binding is complete, a 'listening' event is emitted and the optional callback function is called.

    Specifying both a 'listening' event listener and passing a callback to the socket.bind() method is not harmful but not very useful.

    A bound datagram socket keeps the Node.js process running to receive datagram messages.

    If binding fails, an 'error' event is generated. In rare case (e.g. attempting to bind with a closed socket), an Error may be thrown.

    Example of a UDP server listening on port 41234:

    import dgram from 'node:dgram';

    const server = dgram.createSocket('udp4');

    server.on('error', (err) => {
    console.error(`server error:\n${err.stack}`);
    server.close();
    });

    server.on('message', (msg, rinfo) => {
    console.log(`server got: ${msg} from ${rinfo.address}:${rinfo.port}`);
    });

    server.on('listening', () => {
    const address = server.address();
    console.log(`server listening ${address.address}:${address.port}`);
    });

    server.bind(41234);
    // Prints: server listening 0.0.0.0:41234

    Parameters

    • options: BindOptions
    • Optionalcallback: () => void

      with no parameters. Called when binding is complete.

    Returns this

    v0.1.99

  • Close the underlying socket and stop listening for data on it. If a callback is provided, it is added as a listener for the 'close' event.

    Parameters

    • Optionalcallback: () => void

      Called when the socket has been closed.

    Returns this

    v0.1.99

  • Associates the dgram.Socket to a remote address and port. Every message sent by this handle is automatically sent to that destination. Also, the socket will only receive messages from that remote peer. Trying to call connect() on an already connected socket will result in an ERR_SOCKET_DGRAM_IS_CONNECTED exception. If address is not provided, '127.0.0.1' (for udp4 sockets) or '::1' (for udp6 sockets) will be used by default. Once the connection is complete, a 'connect' event is emitted and the optional callback function is called. In case of failure, the callback is called or, failing this, an 'error' event is emitted.

    Parameters

    • port: number
    • Optionaladdress: string
    • Optionalcallback: () => void

      Called when the connection is completed or on error.

    Returns void

    v12.0.0

  • Associates the dgram.Socket to a remote address and port. Every message sent by this handle is automatically sent to that destination. Also, the socket will only receive messages from that remote peer. Trying to call connect() on an already connected socket will result in an ERR_SOCKET_DGRAM_IS_CONNECTED exception. If address is not provided, '127.0.0.1' (for udp4 sockets) or '::1' (for udp6 sockets) will be used by default. Once the connection is complete, a 'connect' event is emitted and the optional callback function is called. In case of failure, the callback is called or, failing this, an 'error' event is emitted.

    Parameters

    • port: number
    • callback: () => void

      Called when the connection is completed or on error.

    Returns void

    v12.0.0

  • A synchronous function that disassociates a connected dgram.Socket from its remote address. Trying to call disconnect() on an unbound or already disconnected socket will result in an ERR_SOCKET_DGRAM_NOT_CONNECTED exception.

    Returns void

    v12.0.0

  • Instructs the kernel to leave a multicast group at multicastAddress using the IP_DROP_MEMBERSHIP socket option. This method is automatically called by the kernel when the socket is closed or the process terminates, so most apps will never have reason to call this.

    If multicastInterface is not specified, the operating system will attempt to drop membership on all valid interfaces.

    Parameters

    • multicastAddress: string
    • OptionalmulticastInterface: string

    Returns void

    v0.6.9

  • Instructs the kernel to leave a source-specific multicast channel at the given sourceAddress and groupAddress using the IP_DROP_SOURCE_MEMBERSHIP socket option. This method is automatically called by the kernel when the socket is closed or the process terminates, so most apps will never have reason to call this.

    If multicastInterface is not specified, the operating system will attempt to drop membership on all valid interfaces.

    Parameters

    • sourceAddress: string
    • groupAddress: string
    • OptionalmulticastInterface: string

    Returns void

    v13.1.0, v12.16.0

  • Synchronously calls each of the listeners registered for the event named eventName, in the order they were registered, passing the supplied arguments to each.

    Returns true if the event had listeners, false otherwise.

    import { EventEmitter } from 'node:events';
    const myEmitter = new EventEmitter();

    // First listener
    myEmitter.on('event', function firstListener() {
    console.log('Helloooo! first listener');
    });
    // Second listener
    myEmitter.on('event', function secondListener(arg1, arg2) {
    console.log(`event with parameters ${arg1}, ${arg2} in second listener`);
    });
    // Third listener
    myEmitter.on('event', function thirdListener(...args) {
    const parameters = args.join(', ');
    console.log(`event with parameters ${parameters} in third listener`);
    });

    console.log(myEmitter.listeners('event'));

    myEmitter.emit('event', 1, 2, 3, 4, 5);

    // Prints:
    // [
    // [Function: firstListener],
    // [Function: secondListener],
    // [Function: thirdListener]
    // ]
    // Helloooo! first listener
    // event with parameters 1, 2 in second listener
    // event with parameters 1, 2, 3, 4, 5 in third listener

    Parameters

    • event: string | symbol
    • ...args: any[]

    Returns boolean

    v0.1.26

  • Parameters

    • event: "close"

    Returns boolean

  • Parameters

    • event: "connect"

    Returns boolean

  • Parameters

    Returns boolean

  • Parameters

    • event: "listening"

    Returns boolean

  • Parameters

    Returns boolean

  • Returns an array listing the events for which the emitter has registered listeners. The values in the array are strings or Symbols.

    import { EventEmitter } from 'node:events';

    const myEE = new EventEmitter();
    myEE.on('foo', () => {});
    myEE.on('bar', () => {});

    const sym = Symbol('symbol');
    myEE.on(sym, () => {});

    console.log(myEE.eventNames());
    // Prints: [ 'foo', 'bar', Symbol(symbol) ]

    Returns (string | symbol)[]

    v6.0.0

  • Returns the current max listener value for the EventEmitter which is either set by emitter.setMaxListeners(n) or defaults to EventEmitter.defaultMaxListeners.

    Returns number

    v1.0.0

  • This method throws ERR_SOCKET_BUFFER_SIZE if called on an unbound socket.

    Returns number

    the SO_RCVBUF socket receive buffer size in bytes.

    v8.7.0

  • This method throws ERR_SOCKET_BUFFER_SIZE if called on an unbound socket.

    Returns number

    the SO_SNDBUF socket send buffer size in bytes.

    v8.7.0

  • Returns number

    Number of send requests currently in the queue awaiting to be processed.

    v18.8.0, v16.19.0

  • Returns number

    Number of bytes queued for sending.

    v18.8.0, v16.19.0

  • Returns the number of listeners listening for the event named eventName. If listener is provided, it will return how many times the listener is found in the list of the listeners of the event.

    Type Parameters

    • K

    Parameters

    • eventName: string | symbol

      The name of the event being listened for

    • Optionallistener: Function

      The event handler function

    Returns number

    v3.2.0

  • Returns a copy of the array of listeners for the event named eventName.

    server.on('connection', (stream) => {
    console.log('someone connected!');
    });
    console.log(util.inspect(server.listeners('connection')));
    // Prints: [ [Function] ]

    Type Parameters

    • K

    Parameters

    • eventName: string | symbol

    Returns Function[]

    v0.1.26

  • Alias for emitter.removeListener().

    Type Parameters

    • K

    Parameters

    • eventName: string | symbol
    • listener: (...args: any[]) => void

    Returns this

    v10.0.0

  • Adds the listener function to the end of the listeners array for the event named eventName. No checks are made to see if the listener has already been added. Multiple calls passing the same combination of eventName and listener will result in the listener being added, and called, multiple times.

    server.on('connection', (stream) => {
    console.log('someone connected!');
    });

    Returns a reference to the EventEmitter, so that calls can be chained.

    By default, event listeners are invoked in the order they are added. The emitter.prependListener() method can be used as an alternative to add the event listener to the beginning of the listeners array.

    import { EventEmitter } from 'node:events';
    const myEE = new EventEmitter();
    myEE.on('foo', () => console.log('a'));
    myEE.prependListener('foo', () => console.log('b'));
    myEE.emit('foo');
    // Prints:
    // b
    // a

    Parameters

    • event: string
    • listener: (...args: any[]) => void

      The callback function

    Returns this

    v0.1.101

  • Parameters

    • event: "close"
    • listener: () => void

    Returns this

  • Parameters

    • event: "connect"
    • listener: () => void

    Returns this

  • Parameters

    • event: "error"
    • listener: (err: Error) => void

    Returns this

  • Parameters

    • event: "listening"
    • listener: () => void

    Returns this

  • Parameters

    • event: "message"
    • listener: (msg: Buffer, rinfo: RemoteInfo) => void

    Returns this

  • Adds a one-time listener function for the event named eventName. The next time eventName is triggered, this listener is removed and then invoked.

    server.once('connection', (stream) => {
    console.log('Ah, we have our first user!');
    });

    Returns a reference to the EventEmitter, so that calls can be chained.

    By default, event listeners are invoked in the order they are added. The emitter.prependOnceListener() method can be used as an alternative to add the event listener to the beginning of the listeners array.

    import { EventEmitter } from 'node:events';
    const myEE = new EventEmitter();
    myEE.once('foo', () => console.log('a'));
    myEE.prependOnceListener('foo', () => console.log('b'));
    myEE.emit('foo');
    // Prints:
    // b
    // a

    Parameters

    • event: string
    • listener: (...args: any[]) => void

      The callback function

    Returns this

    v0.3.0

  • Parameters

    • event: "close"
    • listener: () => void

    Returns this

  • Parameters

    • event: "connect"
    • listener: () => void

    Returns this

  • Parameters

    • event: "error"
    • listener: (err: Error) => void

    Returns this

  • Parameters

    • event: "listening"
    • listener: () => void

    Returns this

  • Parameters

    • event: "message"
    • listener: (msg: Buffer, rinfo: RemoteInfo) => void

    Returns this

  • Adds the listener function to the beginning of the listeners array for the event named eventName. No checks are made to see if the listener has already been added. Multiple calls passing the same combination of eventName and listener will result in the listener being added, and called, multiple times.

    server.prependListener('connection', (stream) => {
    console.log('someone connected!');
    });

    Returns a reference to the EventEmitter, so that calls can be chained.

    Parameters

    • event: string
    • listener: (...args: any[]) => void

      The callback function

    Returns this

    v6.0.0

  • Parameters

    • event: "close"
    • listener: () => void

    Returns this

  • Parameters

    • event: "connect"
    • listener: () => void

    Returns this

  • Parameters

    • event: "error"
    • listener: (err: Error) => void

    Returns this

  • Parameters

    • event: "listening"
    • listener: () => void

    Returns this

  • Parameters

    • event: "message"
    • listener: (msg: Buffer, rinfo: RemoteInfo) => void

    Returns this

  • Adds a one-timelistener function for the event named eventName to the beginning of the listeners array. The next time eventName is triggered, this listener is removed, and then invoked.

    server.prependOnceListener('connection', (stream) => {
    console.log('Ah, we have our first user!');
    });

    Returns a reference to the EventEmitter, so that calls can be chained.

    Parameters

    • event: string
    • listener: (...args: any[]) => void

      The callback function

    Returns this

    v6.0.0

  • Parameters

    • event: "close"
    • listener: () => void

    Returns this

  • Parameters

    • event: "connect"
    • listener: () => void

    Returns this

  • Parameters

    • event: "error"
    • listener: (err: Error) => void

    Returns this

  • Parameters

    • event: "listening"
    • listener: () => void

    Returns this

  • Parameters

    • event: "message"
    • listener: (msg: Buffer, rinfo: RemoteInfo) => void

    Returns this

  • Returns a copy of the array of listeners for the event named eventName, including any wrappers (such as those created by .once()).

    import { EventEmitter } from 'node:events';
    const emitter = new EventEmitter();
    emitter.once('log', () => console.log('log once'));

    // Returns a new Array with a function `onceWrapper` which has a property
    // `listener` which contains the original listener bound above
    const listeners = emitter.rawListeners('log');
    const logFnWrapper = listeners[0];

    // Logs "log once" to the console and does not unbind the `once` event
    logFnWrapper.listener();

    // Logs "log once" to the console and removes the listener
    logFnWrapper();

    emitter.on('log', () => console.log('log persistently'));
    // Will return a new Array with a single function bound by `.on()` above
    const newListeners = emitter.rawListeners('log');

    // Logs "log persistently" twice
    newListeners[0]();
    emitter.emit('log');

    Type Parameters

    • K

    Parameters

    • eventName: string | symbol

    Returns Function[]

    v9.4.0

  • By default, binding a socket will cause it to block the Node.js process from exiting as long as the socket is open. The socket.unref() method can be used to exclude the socket from the reference counting that keeps the Node.js process active. The socket.ref() method adds the socket back to the reference counting and restores the default behavior.

    Calling socket.ref() multiples times will have no additional effect.

    The socket.ref() method returns a reference to the socket so calls can be chained.

    Returns this

    v0.9.1

  • Returns an object containing the address, family, and port of the remote endpoint. This method throws an ERR_SOCKET_DGRAM_NOT_CONNECTED exception if the socket is not connected.

    Returns AddressInfo

    v12.0.0

  • Removes all listeners, or those of the specified eventName.

    It is bad practice to remove listeners added elsewhere in the code, particularly when the EventEmitter instance was created by some other component or module (e.g. sockets or file streams).

    Returns a reference to the EventEmitter, so that calls can be chained.

    Parameters

    • OptionaleventName: string | symbol

    Returns this

    v0.1.26

  • Removes the specified listener from the listener array for the event named eventName.

    const callback = (stream) => {
    console.log('someone connected!');
    };
    server.on('connection', callback);
    // ...
    server.removeListener('connection', callback);

    removeListener() will remove, at most, one instance of a listener from the listener array. If any single listener has been added multiple times to the listener array for the specified eventName, then removeListener() must be called multiple times to remove each instance.

    Once an event is emitted, all listeners attached to it at the time of emitting are called in order. This implies that any removeListener() or removeAllListeners() calls after emitting and before the last listener finishes execution will not remove them fromemit() in progress. Subsequent events behave as expected.

    import { EventEmitter } from 'node:events';
    class MyEmitter extends EventEmitter {}
    const myEmitter = new MyEmitter();

    const callbackA = () => {
    console.log('A');
    myEmitter.removeListener('event', callbackB);
    };

    const callbackB = () => {
    console.log('B');
    };

    myEmitter.on('event', callbackA);

    myEmitter.on('event', callbackB);

    // callbackA removes listener callbackB but it will still be called.
    // Internal listener array at time of emit [callbackA, callbackB]
    myEmitter.emit('event');
    // Prints:
    // A
    // B

    // callbackB is now removed.
    // Internal listener array [callbackA]
    myEmitter.emit('event');
    // Prints:
    // A

    Because listeners are managed using an internal array, calling this will change the position indices of any listener registered after the listener being removed. This will not impact the order in which listeners are called, but it means that any copies of the listener array as returned by the emitter.listeners() method will need to be recreated.

    When a single function has been added as a handler multiple times for a single event (as in the example below), removeListener() will remove the most recently added instance. In the example the once('ping') listener is removed:

    import { EventEmitter } from 'node:events';
    const ee = new EventEmitter();

    function pong() {
    console.log('pong');
    }

    ee.on('ping', pong);
    ee.once('ping', pong);
    ee.removeListener('ping', pong);

    ee.emit('ping');
    ee.emit('ping');

    Returns a reference to the EventEmitter, so that calls can be chained.

    Type Parameters

    • K

    Parameters

    • eventName: string | symbol
    • listener: (...args: any[]) => void

    Returns this

    v0.1.26

  • Broadcasts a datagram on the socket. For connectionless sockets, the destination port and address must be specified. Connected sockets, on the other hand, will use their associated remote endpoint, so the port and address arguments must not be set.

    The msg argument contains the message to be sent. Depending on its type, different behavior can apply. If msg is a Buffer, any TypedArray or a DataView, the offset and length specify the offset within the Buffer where the message begins and the number of bytes in the message, respectively. If msg is a String, then it is automatically converted to a Buffer with 'utf8' encoding. With messages that contain multi-byte characters, offset and length will be calculated with respect to byte length and not the character position. If msg is an array, offset and length must not be specified.

    The address argument is a string. If the value of address is a host name, DNS will be used to resolve the address of the host. If address is not provided or otherwise nullish, '127.0.0.1' (for udp4 sockets) or '::1' (for udp6 sockets) will be used by default.

    If the socket has not been previously bound with a call to bind, the socket is assigned a random port number and is bound to the "all interfaces" address ('0.0.0.0' for udp4 sockets, '::0' for udp6 sockets.)

    An optional callback function may be specified to as a way of reporting DNS errors or for determining when it is safe to reuse the buf object. DNS lookups delay the time to send for at least one tick of the Node.js event loop.

    The only way to know for sure that the datagram has been sent is by using a callback. If an error occurs and a callback is given, the error will be passed as the first argument to the callback. If a callback is not given, the error is emitted as an 'error' event on the socket object.

    Offset and length are optional but both must be set if either are used. They are supported only when the first argument is a Buffer, a TypedArray, or a DataView.

    This method throws ERR_SOCKET_BAD_PORT if called on an unbound socket.

    Example of sending a UDP packet to a port on localhost;

    import dgram from 'node:dgram';
    import { Buffer } from 'node:buffer';

    const message = Buffer.from('Some bytes');
    const client = dgram.createSocket('udp4');
    client.send(message, 41234, 'localhost', (err) => {
    client.close();
    });

    Example of sending a UDP packet composed of multiple buffers to a port on127.0.0.1;

    import dgram from 'node:dgram';
    import { Buffer } from 'node:buffer';

    const buf1 = Buffer.from('Some ');
    const buf2 = Buffer.from('bytes');
    const client = dgram.createSocket('udp4');
    client.send([buf1, buf2], 41234, (err) => {
    client.close();
    });

    Sending multiple buffers might be faster or slower depending on the application and operating system. Run benchmarks to determine the optimal strategy on a case-by-case basis. Generally speaking, however, sending multiple buffers is faster.

    Example of sending a UDP packet using a socket connected to a port on localhost:

    import dgram from 'node:dgram';
    import { Buffer } from 'node:buffer';

    const message = Buffer.from('Some bytes');
    const client = dgram.createSocket('udp4');
    client.connect(41234, 'localhost', (err) => {
    client.send(message, (err) => {
    client.close();
    });
    });

    Parameters

    • msg: string | readonly any[] | ArrayBufferView

      Message to be sent.

    • Optionalport: number

      Destination port.

    • Optionaladdress: string

      Destination host name or IP address.

    • Optionalcallback: (error: null | Error, bytes: number) => void

      Called when the message has been sent.

    Returns void

    v0.1.99

  • Broadcasts a datagram on the socket. For connectionless sockets, the destination port and address must be specified. Connected sockets, on the other hand, will use their associated remote endpoint, so the port and address arguments must not be set.

    The msg argument contains the message to be sent. Depending on its type, different behavior can apply. If msg is a Buffer, any TypedArray or a DataView, the offset and length specify the offset within the Buffer where the message begins and the number of bytes in the message, respectively. If msg is a String, then it is automatically converted to a Buffer with 'utf8' encoding. With messages that contain multi-byte characters, offset and length will be calculated with respect to byte length and not the character position. If msg is an array, offset and length must not be specified.

    The address argument is a string. If the value of address is a host name, DNS will be used to resolve the address of the host. If address is not provided or otherwise nullish, '127.0.0.1' (for udp4 sockets) or '::1' (for udp6 sockets) will be used by default.

    If the socket has not been previously bound with a call to bind, the socket is assigned a random port number and is bound to the "all interfaces" address ('0.0.0.0' for udp4 sockets, '::0' for udp6 sockets.)

    An optional callback function may be specified to as a way of reporting DNS errors or for determining when it is safe to reuse the buf object. DNS lookups delay the time to send for at least one tick of the Node.js event loop.

    The only way to know for sure that the datagram has been sent is by using a callback. If an error occurs and a callback is given, the error will be passed as the first argument to the callback. If a callback is not given, the error is emitted as an 'error' event on the socket object.

    Offset and length are optional but both must be set if either are used. They are supported only when the first argument is a Buffer, a TypedArray, or a DataView.

    This method throws ERR_SOCKET_BAD_PORT if called on an unbound socket.

    Example of sending a UDP packet to a port on localhost;

    import dgram from 'node:dgram';
    import { Buffer } from 'node:buffer';

    const message = Buffer.from('Some bytes');
    const client = dgram.createSocket('udp4');
    client.send(message, 41234, 'localhost', (err) => {
    client.close();
    });

    Example of sending a UDP packet composed of multiple buffers to a port on127.0.0.1;

    import dgram from 'node:dgram';
    import { Buffer } from 'node:buffer';

    const buf1 = Buffer.from('Some ');
    const buf2 = Buffer.from('bytes');
    const client = dgram.createSocket('udp4');
    client.send([buf1, buf2], 41234, (err) => {
    client.close();
    });

    Sending multiple buffers might be faster or slower depending on the application and operating system. Run benchmarks to determine the optimal strategy on a case-by-case basis. Generally speaking, however, sending multiple buffers is faster.

    Example of sending a UDP packet using a socket connected to a port on localhost:

    import dgram from 'node:dgram';
    import { Buffer } from 'node:buffer';

    const message = Buffer.from('Some bytes');
    const client = dgram.createSocket('udp4');
    client.connect(41234, 'localhost', (err) => {
    client.send(message, (err) => {
    client.close();
    });
    });

    Parameters

    • msg: string | readonly any[] | ArrayBufferView

      Message to be sent.

    • Optionalport: number

      Destination port.

    • Optionalcallback: (error: null | Error, bytes: number) => void

      Called when the message has been sent.

    Returns void

    v0.1.99

  • Broadcasts a datagram on the socket. For connectionless sockets, the destination port and address must be specified. Connected sockets, on the other hand, will use their associated remote endpoint, so the port and address arguments must not be set.

    The msg argument contains the message to be sent. Depending on its type, different behavior can apply. If msg is a Buffer, any TypedArray or a DataView, the offset and length specify the offset within the Buffer where the message begins and the number of bytes in the message, respectively. If msg is a String, then it is automatically converted to a Buffer with 'utf8' encoding. With messages that contain multi-byte characters, offset and length will be calculated with respect to byte length and not the character position. If msg is an array, offset and length must not be specified.

    The address argument is a string. If the value of address is a host name, DNS will be used to resolve the address of the host. If address is not provided or otherwise nullish, '127.0.0.1' (for udp4 sockets) or '::1' (for udp6 sockets) will be used by default.

    If the socket has not been previously bound with a call to bind, the socket is assigned a random port number and is bound to the "all interfaces" address ('0.0.0.0' for udp4 sockets, '::0' for udp6 sockets.)

    An optional callback function may be specified to as a way of reporting DNS errors or for determining when it is safe to reuse the buf object. DNS lookups delay the time to send for at least one tick of the Node.js event loop.

    The only way to know for sure that the datagram has been sent is by using a callback. If an error occurs and a callback is given, the error will be passed as the first argument to the callback. If a callback is not given, the error is emitted as an 'error' event on the socket object.

    Offset and length are optional but both must be set if either are used. They are supported only when the first argument is a Buffer, a TypedArray, or a DataView.

    This method throws ERR_SOCKET_BAD_PORT if called on an unbound socket.

    Example of sending a UDP packet to a port on localhost;

    import dgram from 'node:dgram';
    import { Buffer } from 'node:buffer';

    const message = Buffer.from('Some bytes');
    const client = dgram.createSocket('udp4');
    client.send(message, 41234, 'localhost', (err) => {
    client.close();
    });

    Example of sending a UDP packet composed of multiple buffers to a port on127.0.0.1;

    import dgram from 'node:dgram';
    import { Buffer } from 'node:buffer';

    const buf1 = Buffer.from('Some ');
    const buf2 = Buffer.from('bytes');
    const client = dgram.createSocket('udp4');
    client.send([buf1, buf2], 41234, (err) => {
    client.close();
    });

    Sending multiple buffers might be faster or slower depending on the application and operating system. Run benchmarks to determine the optimal strategy on a case-by-case basis. Generally speaking, however, sending multiple buffers is faster.

    Example of sending a UDP packet using a socket connected to a port on localhost:

    import dgram from 'node:dgram';
    import { Buffer } from 'node:buffer';

    const message = Buffer.from('Some bytes');
    const client = dgram.createSocket('udp4');
    client.connect(41234, 'localhost', (err) => {
    client.send(message, (err) => {
    client.close();
    });
    });

    Parameters

    • msg: string | readonly any[] | ArrayBufferView

      Message to be sent.

    • Optionalcallback: (error: null | Error, bytes: number) => void

      Called when the message has been sent.

    Returns void

    v0.1.99

  • Broadcasts a datagram on the socket. For connectionless sockets, the destination port and address must be specified. Connected sockets, on the other hand, will use their associated remote endpoint, so the port and address arguments must not be set.

    The msg argument contains the message to be sent. Depending on its type, different behavior can apply. If msg is a Buffer, any TypedArray or a DataView, the offset and length specify the offset within the Buffer where the message begins and the number of bytes in the message, respectively. If msg is a String, then it is automatically converted to a Buffer with 'utf8' encoding. With messages that contain multi-byte characters, offset and length will be calculated with respect to byte length and not the character position. If msg is an array, offset and length must not be specified.

    The address argument is a string. If the value of address is a host name, DNS will be used to resolve the address of the host. If address is not provided or otherwise nullish, '127.0.0.1' (for udp4 sockets) or '::1' (for udp6 sockets) will be used by default.

    If the socket has not been previously bound with a call to bind, the socket is assigned a random port number and is bound to the "all interfaces" address ('0.0.0.0' for udp4 sockets, '::0' for udp6 sockets.)

    An optional callback function may be specified to as a way of reporting DNS errors or for determining when it is safe to reuse the buf object. DNS lookups delay the time to send for at least one tick of the Node.js event loop.

    The only way to know for sure that the datagram has been sent is by using a callback. If an error occurs and a callback is given, the error will be passed as the first argument to the callback. If a callback is not given, the error is emitted as an 'error' event on the socket object.

    Offset and length are optional but both must be set if either are used. They are supported only when the first argument is a Buffer, a TypedArray, or a DataView.

    This method throws ERR_SOCKET_BAD_PORT if called on an unbound socket.

    Example of sending a UDP packet to a port on localhost;

    import dgram from 'node:dgram';
    import { Buffer } from 'node:buffer';

    const message = Buffer.from('Some bytes');
    const client = dgram.createSocket('udp4');
    client.send(message, 41234, 'localhost', (err) => {
    client.close();
    });

    Example of sending a UDP packet composed of multiple buffers to a port on127.0.0.1;

    import dgram from 'node:dgram';
    import { Buffer } from 'node:buffer';

    const buf1 = Buffer.from('Some ');
    const buf2 = Buffer.from('bytes');
    const client = dgram.createSocket('udp4');
    client.send([buf1, buf2], 41234, (err) => {
    client.close();
    });

    Sending multiple buffers might be faster or slower depending on the application and operating system. Run benchmarks to determine the optimal strategy on a case-by-case basis. Generally speaking, however, sending multiple buffers is faster.

    Example of sending a UDP packet using a socket connected to a port on localhost:

    import dgram from 'node:dgram';
    import { Buffer } from 'node:buffer';

    const message = Buffer.from('Some bytes');
    const client = dgram.createSocket('udp4');
    client.connect(41234, 'localhost', (err) => {
    client.send(message, (err) => {
    client.close();
    });
    });

    Parameters

    • msg: string | ArrayBufferView

      Message to be sent.

    • offset: number

      Offset in the buffer where the message starts.

    • length: number

      Number of bytes in the message.

    • Optionalport: number

      Destination port.

    • Optionaladdress: string

      Destination host name or IP address.

    • Optionalcallback: (error: null | Error, bytes: number) => void

      Called when the message has been sent.

    Returns void

    v0.1.99

  • Broadcasts a datagram on the socket. For connectionless sockets, the destination port and address must be specified. Connected sockets, on the other hand, will use their associated remote endpoint, so the port and address arguments must not be set.

    The msg argument contains the message to be sent. Depending on its type, different behavior can apply. If msg is a Buffer, any TypedArray or a DataView, the offset and length specify the offset within the Buffer where the message begins and the number of bytes in the message, respectively. If msg is a String, then it is automatically converted to a Buffer with 'utf8' encoding. With messages that contain multi-byte characters, offset and length will be calculated with respect to byte length and not the character position. If msg is an array, offset and length must not be specified.

    The address argument is a string. If the value of address is a host name, DNS will be used to resolve the address of the host. If address is not provided or otherwise nullish, '127.0.0.1' (for udp4 sockets) or '::1' (for udp6 sockets) will be used by default.

    If the socket has not been previously bound with a call to bind, the socket is assigned a random port number and is bound to the "all interfaces" address ('0.0.0.0' for udp4 sockets, '::0' for udp6 sockets.)

    An optional callback function may be specified to as a way of reporting DNS errors or for determining when it is safe to reuse the buf object. DNS lookups delay the time to send for at least one tick of the Node.js event loop.

    The only way to know for sure that the datagram has been sent is by using a callback. If an error occurs and a callback is given, the error will be passed as the first argument to the callback. If a callback is not given, the error is emitted as an 'error' event on the socket object.

    Offset and length are optional but both must be set if either are used. They are supported only when the first argument is a Buffer, a TypedArray, or a DataView.

    This method throws ERR_SOCKET_BAD_PORT if called on an unbound socket.

    Example of sending a UDP packet to a port on localhost;

    import dgram from 'node:dgram';
    import { Buffer } from 'node:buffer';

    const message = Buffer.from('Some bytes');
    const client = dgram.createSocket('udp4');
    client.send(message, 41234, 'localhost', (err) => {
    client.close();
    });

    Example of sending a UDP packet composed of multiple buffers to a port on127.0.0.1;

    import dgram from 'node:dgram';
    import { Buffer } from 'node:buffer';

    const buf1 = Buffer.from('Some ');
    const buf2 = Buffer.from('bytes');
    const client = dgram.createSocket('udp4');
    client.send([buf1, buf2], 41234, (err) => {
    client.close();
    });

    Sending multiple buffers might be faster or slower depending on the application and operating system. Run benchmarks to determine the optimal strategy on a case-by-case basis. Generally speaking, however, sending multiple buffers is faster.

    Example of sending a UDP packet using a socket connected to a port on localhost:

    import dgram from 'node:dgram';
    import { Buffer } from 'node:buffer';

    const message = Buffer.from('Some bytes');
    const client = dgram.createSocket('udp4');
    client.connect(41234, 'localhost', (err) => {
    client.send(message, (err) => {
    client.close();
    });
    });

    Parameters

    • msg: string | ArrayBufferView

      Message to be sent.

    • offset: number

      Offset in the buffer where the message starts.

    • length: number

      Number of bytes in the message.

    • Optionalport: number

      Destination port.

    • Optionalcallback: (error: null | Error, bytes: number) => void

      Called when the message has been sent.

    Returns void

    v0.1.99

  • Broadcasts a datagram on the socket. For connectionless sockets, the destination port and address must be specified. Connected sockets, on the other hand, will use their associated remote endpoint, so the port and address arguments must not be set.

    The msg argument contains the message to be sent. Depending on its type, different behavior can apply. If msg is a Buffer, any TypedArray or a DataView, the offset and length specify the offset within the Buffer where the message begins and the number of bytes in the message, respectively. If msg is a String, then it is automatically converted to a Buffer with 'utf8' encoding. With messages that contain multi-byte characters, offset and length will be calculated with respect to byte length and not the character position. If msg is an array, offset and length must not be specified.

    The address argument is a string. If the value of address is a host name, DNS will be used to resolve the address of the host. If address is not provided or otherwise nullish, '127.0.0.1' (for udp4 sockets) or '::1' (for udp6 sockets) will be used by default.

    If the socket has not been previously bound with a call to bind, the socket is assigned a random port number and is bound to the "all interfaces" address ('0.0.0.0' for udp4 sockets, '::0' for udp6 sockets.)

    An optional callback function may be specified to as a way of reporting DNS errors or for determining when it is safe to reuse the buf object. DNS lookups delay the time to send for at least one tick of the Node.js event loop.

    The only way to know for sure that the datagram has been sent is by using a callback. If an error occurs and a callback is given, the error will be passed as the first argument to the callback. If a callback is not given, the error is emitted as an 'error' event on the socket object.

    Offset and length are optional but both must be set if either are used. They are supported only when the first argument is a Buffer, a TypedArray, or a DataView.

    This method throws ERR_SOCKET_BAD_PORT if called on an unbound socket.

    Example of sending a UDP packet to a port on localhost;

    import dgram from 'node:dgram';
    import { Buffer } from 'node:buffer';

    const message = Buffer.from('Some bytes');
    const client = dgram.createSocket('udp4');
    client.send(message, 41234, 'localhost', (err) => {
    client.close();
    });

    Example of sending a UDP packet composed of multiple buffers to a port on127.0.0.1;

    import dgram from 'node:dgram';
    import { Buffer } from 'node:buffer';

    const buf1 = Buffer.from('Some ');
    const buf2 = Buffer.from('bytes');
    const client = dgram.createSocket('udp4');
    client.send([buf1, buf2], 41234, (err) => {
    client.close();
    });

    Sending multiple buffers might be faster or slower depending on the application and operating system. Run benchmarks to determine the optimal strategy on a case-by-case basis. Generally speaking, however, sending multiple buffers is faster.

    Example of sending a UDP packet using a socket connected to a port on localhost:

    import dgram from 'node:dgram';
    import { Buffer } from 'node:buffer';

    const message = Buffer.from('Some bytes');
    const client = dgram.createSocket('udp4');
    client.connect(41234, 'localhost', (err) => {
    client.send(message, (err) => {
    client.close();
    });
    });

    Parameters

    • msg: string | ArrayBufferView

      Message to be sent.

    • offset: number

      Offset in the buffer where the message starts.

    • length: number

      Number of bytes in the message.

    • Optionalcallback: (error: null | Error, bytes: number) => void

      Called when the message has been sent.

    Returns void

    v0.1.99

  • Sets or clears the SO_BROADCAST socket option. When set to true, UDP packets may be sent to a local interface's broadcast address.

    This method throws EBADF if called on an unbound socket.

    Parameters

    • flag: boolean

    Returns void

    v0.6.9

  • By default EventEmitters will print a warning if more than 10 listeners are added for a particular event. This is a useful default that helps finding memory leaks. The emitter.setMaxListeners() method allows the limit to be modified for this specific EventEmitter instance. The value can be set to Infinity (or 0) to indicate an unlimited number of listeners.

    Returns a reference to the EventEmitter, so that calls can be chained.

    Parameters

    • n: number

    Returns this

    v0.3.5

  • All references to scope in this section are referring to IPv6 Zone Indices, which are defined by RFC 4007. In string form, an IP with a scope index is written as 'IP%scope' where scope is an interface name or interface number.

    Sets the default outgoing multicast interface of the socket to a chosen interface or back to system interface selection. The multicastInterface must be a valid string representation of an IP from the socket's family.

    For IPv4 sockets, this should be the IP configured for the desired physical interface. All packets sent to multicast on the socket will be sent on the interface determined by the most recent successful use of this call.

    For IPv6 sockets, multicastInterface should include a scope to indicate the interface as in the examples that follow. In IPv6, individual send calls can also use explicit scope in addresses, so only packets sent to a multicast address without specifying an explicit scope are affected by the most recent successful use of this call.

    This method throws EBADF if called on an unbound socket.

    On most systems, where scope format uses the interface name:

    const socket = dgram.createSocket('udp6');

    socket.bind(1234, () => {
    socket.setMulticastInterface('::%eth1');
    });

    On Windows, where scope format uses an interface number:

    const socket = dgram.createSocket('udp6');

    socket.bind(1234, () => {
    socket.setMulticastInterface('::%2');
    });

    All systems use an IP of the host on the desired physical interface:

    const socket = dgram.createSocket('udp4');

    socket.bind(1234, () => {
    socket.setMulticastInterface('10.0.0.2');
    });

    Parameters

    • multicastInterface: string

    Returns void

    v8.6.0

  • Sets or clears the IP_MULTICAST_LOOP socket option. When set to true, multicast packets will also be received on the local interface.

    This method throws EBADF if called on an unbound socket.

    Parameters

    • flag: boolean

    Returns boolean

    v0.3.8

  • Sets the IP_MULTICAST_TTL socket option. While TTL generally stands for "Time to Live", in this context it specifies the number of IP hops that a packet is allowed to travel through, specifically for multicast traffic. Each router or gateway that forwards a packet decrements the TTL. If the TTL is decremented to 0 by a router, it will not be forwarded.

    The ttl argument may be between 0 and 255. The default on most systems is 1.

    This method throws EBADF if called on an unbound socket.

    Parameters

    • ttl: number

    Returns number

    v0.3.8

  • Sets the SO_RCVBUF socket option. Sets the maximum socket receive buffer in bytes.

    This method throws ERR_SOCKET_BUFFER_SIZE if called on an unbound socket.

    Parameters

    • size: number

    Returns void

    v8.7.0

  • Sets the SO_SNDBUF socket option. Sets the maximum socket send buffer in bytes.

    This method throws ERR_SOCKET_BUFFER_SIZE if called on an unbound socket.

    Parameters

    • size: number

    Returns void

    v8.7.0

  • Sets the IP_TTL socket option. While TTL generally stands for "Time to Live", in this context it specifies the number of IP hops that a packet is allowed to travel through. Each router or gateway that forwards a packet decrements the TTL. If the TTL is decremented to 0 by a router, it will not be forwarded. Changing TTL values is typically done for network probes or when multicasting.

    The ttl argument may be between 1 and 255. The default on most systems is 64.

    This method throws EBADF if called on an unbound socket.

    Parameters

    • ttl: number

    Returns number

    v0.1.101

  • By default, binding a socket will cause it to block the Node.js process from exiting as long as the socket is open. The socket.unref() method can be used to exclude the socket from the reference counting that keeps the Node.js process active, allowing the process to exit even if the socket is still listening.

    Calling socket.unref() multiple times will have no additional effect.

    The socket.unref() method returns a reference to the socket so calls can be chained.

    Returns this

    v0.9.1

  • Experimental

    Listens once to the abort event on the provided signal.

    Listening to the abort event on abort signals is unsafe and may lead to resource leaks since another third party with the signal can call e.stopImmediatePropagation(). Unfortunately Node.js cannot change this since it would violate the web standard. Additionally, the original API makes it easy to forget to remove listeners.

    This API allows safely using AbortSignals in Node.js APIs by solving these two issues by listening to the event such that stopImmediatePropagation does not prevent the listener from running.

    Returns a disposable so that it may be unsubscribed from more easily.

    import { addAbortListener } from 'node:events';

    function example(signal) {
    let disposable;
    try {
    signal.addEventListener('abort', (e) => e.stopImmediatePropagation());
    disposable = addAbortListener(signal, (e) => {
    // Do something when signal is aborted.
    });
    } finally {
    disposable?.[Symbol.dispose]();
    }
    }

    Parameters

    Returns Disposable

    Disposable that removes the abort listener.

    v20.5.0

  • Returns a copy of the array of listeners for the event named eventName.

    For EventEmitters this behaves exactly the same as calling .listeners on the emitter.

    For EventTargets this is the only way to get the event listeners for the event target. This is useful for debugging and diagnostic purposes.

    import { getEventListeners, EventEmitter } from 'node:events';

    {
    const ee = new EventEmitter();
    const listener = () => console.log('Events are fun');
    ee.on('foo', listener);
    console.log(getEventListeners(ee, 'foo')); // [ [Function: listener] ]
    }
    {
    const et = new EventTarget();
    const listener = () => console.log('Events are fun');
    et.addEventListener('foo', listener);
    console.log(getEventListeners(et, 'foo')); // [ [Function: listener] ]
    }

    Parameters

    Returns Function[]

    v15.2.0, v14.17.0

  • Returns the currently set max amount of listeners.

    For EventEmitters this behaves exactly the same as calling .getMaxListeners on the emitter.

    For EventTargets this is the only way to get the max event listeners for the event target. If the number of event handlers on a single EventTarget exceeds the max set, the EventTarget will print a warning.

    import { getMaxListeners, setMaxListeners, EventEmitter } from 'node:events';

    {
    const ee = new EventEmitter();
    console.log(getMaxListeners(ee)); // 10
    setMaxListeners(11, ee);
    console.log(getMaxListeners(ee)); // 11
    }
    {
    const et = new EventTarget();
    console.log(getMaxListeners(et)); // 10
    setMaxListeners(11, et);
    console.log(getMaxListeners(et)); // 11
    }

    Returns number

    v19.9.0

  • A class method that returns the number of listeners for the given eventName registered on the given emitter.

    import { EventEmitter, listenerCount } from 'node:events';

    const myEmitter = new EventEmitter();
    myEmitter.on('event', () => {});
    myEmitter.on('event', () => {});
    console.log(listenerCount(myEmitter, 'event'));
    // Prints: 2

    Parameters

    • emitter: EventEmitter

      The emitter to query

    • eventName: string | symbol

      The event name

    Returns number

    v0.9.12

    Since v3.2.0 - Use listenerCount instead.

  • import { on, EventEmitter } from 'node:events';
    import process from 'node:process';

    const ee = new EventEmitter();

    // Emit later on
    process.nextTick(() => {
    ee.emit('foo', 'bar');
    ee.emit('foo', 42);
    });

    for await (const event of on(ee, 'foo')) {
    // The execution of this inner block is synchronous and it
    // processes one event at a time (even with await). Do not use
    // if concurrent execution is required.
    console.log(event); // prints ['bar'] [42]
    }
    // Unreachable here

    Returns an AsyncIterator that iterates eventName events. It will throw if the EventEmitter emits 'error'. It removes all listeners when exiting the loop. The value returned by each iteration is an array composed of the emitted event arguments.

    An AbortSignal can be used to cancel waiting on events:

    import { on, EventEmitter } from 'node:events';
    import process from 'node:process';

    const ac = new AbortController();

    (async () => {
    const ee = new EventEmitter();

    // Emit later on
    process.nextTick(() => {
    ee.emit('foo', 'bar');
    ee.emit('foo', 42);
    });

    for await (const event of on(ee, 'foo', { signal: ac.signal })) {
    // The execution of this inner block is synchronous and it
    // processes one event at a time (even with await). Do not use
    // if concurrent execution is required.
    console.log(event); // prints ['bar'] [42]
    }
    // Unreachable here
    })();

    process.nextTick(() => ac.abort());

    Use the close option to specify an array of event names that will end the iteration:

    import { on, EventEmitter } from 'node:events';
    import process from 'node:process';

    const ee = new EventEmitter();

    // Emit later on
    process.nextTick(() => {
    ee.emit('foo', 'bar');
    ee.emit('foo', 42);
    ee.emit('close');
    });

    for await (const event of on(ee, 'foo', { close: ['close'] })) {
    console.log(event); // prints ['bar'] [42]
    }
    // the loop will exit after 'close' is emitted
    console.log('done'); // prints 'done'

    Parameters

    Returns AsyncIterator<any[]>

    An AsyncIterator that iterates eventName events emitted by the emitter

    v13.6.0, v12.16.0

  • import { on, EventEmitter } from 'node:events';
    import process from 'node:process';

    const ee = new EventEmitter();

    // Emit later on
    process.nextTick(() => {
    ee.emit('foo', 'bar');
    ee.emit('foo', 42);
    });

    for await (const event of on(ee, 'foo')) {
    // The execution of this inner block is synchronous and it
    // processes one event at a time (even with await). Do not use
    // if concurrent execution is required.
    console.log(event); // prints ['bar'] [42]
    }
    // Unreachable here

    Returns an AsyncIterator that iterates eventName events. It will throw if the EventEmitter emits 'error'. It removes all listeners when exiting the loop. The value returned by each iteration is an array composed of the emitted event arguments.

    An AbortSignal can be used to cancel waiting on events:

    import { on, EventEmitter } from 'node:events';
    import process from 'node:process';

    const ac = new AbortController();

    (async () => {
    const ee = new EventEmitter();

    // Emit later on
    process.nextTick(() => {
    ee.emit('foo', 'bar');
    ee.emit('foo', 42);
    });

    for await (const event of on(ee, 'foo', { signal: ac.signal })) {
    // The execution of this inner block is synchronous and it
    // processes one event at a time (even with await). Do not use
    // if concurrent execution is required.
    console.log(event); // prints ['bar'] [42]
    }
    // Unreachable here
    })();

    process.nextTick(() => ac.abort());

    Use the close option to specify an array of event names that will end the iteration:

    import { on, EventEmitter } from 'node:events';
    import process from 'node:process';

    const ee = new EventEmitter();

    // Emit later on
    process.nextTick(() => {
    ee.emit('foo', 'bar');
    ee.emit('foo', 42);
    ee.emit('close');
    });

    for await (const event of on(ee, 'foo', { close: ['close'] })) {
    console.log(event); // prints ['bar'] [42]
    }
    // the loop will exit after 'close' is emitted
    console.log('done'); // prints 'done'

    Parameters

    Returns AsyncIterator<any[]>

    An AsyncIterator that iterates eventName events emitted by the emitter

    v13.6.0, v12.16.0

  • Creates a Promise that is fulfilled when the EventEmitter emits the given event or that is rejected if the EventEmitter emits 'error' while waiting. The Promise will resolve with an array of all the arguments emitted to the given event.

    This method is intentionally generic and works with the web platform EventTarget interface, which has no special'error' event semantics and does not listen to the 'error' event.

    import { once, EventEmitter } from 'node:events';
    import process from 'node:process';

    const ee = new EventEmitter();

    process.nextTick(() => {
    ee.emit('myevent', 42);
    });

    const [value] = await once(ee, 'myevent');
    console.log(value);

    const err = new Error('kaboom');
    process.nextTick(() => {
    ee.emit('error', err);
    });

    try {
    await once(ee, 'myevent');
    } catch (err) {
    console.error('error happened', err);
    }

    The special handling of the 'error' event is only used when events.once() is used to wait for another event. If events.once() is used to wait for the 'error' event itself, then it is treated as any other kind of event without special handling:

    import { EventEmitter, once } from 'node:events';

    const ee = new EventEmitter();

    once(ee, 'error')
    .then(([err]) => console.log('ok', err.message))
    .catch((err) => console.error('error', err.message));

    ee.emit('error', new Error('boom'));

    // Prints: ok boom

    An AbortSignal can be used to cancel waiting for the event:

    import { EventEmitter, once } from 'node:events';

    const ee = new EventEmitter();
    const ac = new AbortController();

    async function foo(emitter, event, signal) {
    try {
    await once(emitter, event, { signal });
    console.log('event emitted!');
    } catch (error) {
    if (error.name === 'AbortError') {
    console.error('Waiting for the event was canceled!');
    } else {
    console.error('There was an error', error.message);
    }
    }
    }

    foo(ee, 'foo', ac.signal);
    ac.abort(); // Abort waiting for the event
    ee.emit('foo'); // Prints: Waiting for the event was canceled!

    Parameters

    Returns Promise<any[]>

    v11.13.0, v10.16.0

  • Creates a Promise that is fulfilled when the EventEmitter emits the given event or that is rejected if the EventEmitter emits 'error' while waiting. The Promise will resolve with an array of all the arguments emitted to the given event.

    This method is intentionally generic and works with the web platform EventTarget interface, which has no special'error' event semantics and does not listen to the 'error' event.

    import { once, EventEmitter } from 'node:events';
    import process from 'node:process';

    const ee = new EventEmitter();

    process.nextTick(() => {
    ee.emit('myevent', 42);
    });

    const [value] = await once(ee, 'myevent');
    console.log(value);

    const err = new Error('kaboom');
    process.nextTick(() => {
    ee.emit('error', err);
    });

    try {
    await once(ee, 'myevent');
    } catch (err) {
    console.error('error happened', err);
    }

    The special handling of the 'error' event is only used when events.once() is used to wait for another event. If events.once() is used to wait for the 'error' event itself, then it is treated as any other kind of event without special handling:

    import { EventEmitter, once } from 'node:events';

    const ee = new EventEmitter();

    once(ee, 'error')
    .then(([err]) => console.log('ok', err.message))
    .catch((err) => console.error('error', err.message));

    ee.emit('error', new Error('boom'));

    // Prints: ok boom

    An AbortSignal can be used to cancel waiting for the event:

    import { EventEmitter, once } from 'node:events';

    const ee = new EventEmitter();
    const ac = new AbortController();

    async function foo(emitter, event, signal) {
    try {
    await once(emitter, event, { signal });
    console.log('event emitted!');
    } catch (error) {
    if (error.name === 'AbortError') {
    console.error('Waiting for the event was canceled!');
    } else {
    console.error('There was an error', error.message);
    }
    }
    }

    foo(ee, 'foo', ac.signal);
    ac.abort(); // Abort waiting for the event
    ee.emit('foo'); // Prints: Waiting for the event was canceled!

    Parameters

    Returns Promise<any[]>

    v11.13.0, v10.16.0

  • import { setMaxListeners, EventEmitter } from 'node:events';

    const target = new EventTarget();
    const emitter = new EventEmitter();

    setMaxListeners(5, target, emitter);

    Parameters

    • Optionaln: number

      A non-negative number. The maximum number of listeners per EventTarget event.

    • ...eventTargets: (EventTarget | EventEmitter<DefaultEventMap>)[]

      Zero or more {EventTarget} or {EventEmitter} instances. If none are specified, n is set as the default max for all newly created {EventTarget} and {EventEmitter} objects.

    Returns void

    v15.4.0